The community uses terms such as "bug avatar", "glitch avatar" and "layered avatar" for unconventional looks. This guide covers arranging clothing across slots and trying visibility presets.
- Load your .avatar file into the editor.
- Use the slot sidebar to arrange one item per slot. You can drag items between slots, and L/R slots (Glove L/R, Bracelet L/R) are independent, which already allows combinations the game UI does not offer.
- Control what shows through with the hider values (the numbered buttons under an item): the numbered labels select visibility presets. Their effect varies by item, so inspect the exported outfit in the game.
- Fine-tune each piece in the material editor: base color, metallic and glow values (0–5, with item-dependent effects) and materials or prints on items that support them.
- Save Changes downloads the edited .avatar file. Check the outfit in 3DXChat because slot combinations can behave differently in the game.
What the editor cannot do: it edits the data inside the avatar file — items, layers, slots, colors and the game's own settings. It cannot add new meshes, invent items the game does not have, or provide a body-shape editor.